now playing:www.williamcherry.com
try here: www.onebitpixel.com
current whereabouts:ncsudesign.org

Design Camp

[ UPDATE: Follow Design Camp  2009 ]

Hosted a series of Animation Workshops in conjunction with Design Camp and the Contemporary Art Museum. This was the first time that a digital animation component was introduced into the Design Camp disciplines and we hope that it will be a sure hit as an additional feature in the future.

We had a fantastic time trashing the lab and creating some exciting stop motion animations as well as a quick stop action short film. We featured non-stop sessions of storyboards and concept sketches, fruit-loop fights, mock-ups and enthusiastic budding directors. With a lot of help from the event organizers, student TAs, camp counselors and featured returning faculty member Ryan DeWitt we were able to do a 5-day workshop and showcase 80 student animations and 5 short film animations on the final Saturday Design Camp Reception. A big thanks goes out to Nicole Welch and Pablo del Valle for helping us organize the events, keeping us on track and stocking us up with supplies!

Graphic Design @ Design Camp 2008Not to be outdone, Santiago Piedrafita - Chair of the Department of Graphic Design at NC State University College of Design introduced future design students to the art of Typography and projected light. Emphasis was placed on the process of exploring a visual composition in studies of scale, layering, opposition and tension using graphic pattern, icons and typography. After projecting it at a large scale it allowed students an opportunity to see how layering, juxtaposition and scale change the graphic form and meaning.

The next session for Design Camp is the day camp series starting July 7th and then a final round of overnight Design Campers during the week of July 20th. We are finalizing the gallery and tutorial mini-website so check it out later this month at 3by3.wordpress.com

For more information about Design Camp check out cam.ncsu.edu!


Consumer Culture Garden


The Consumer Culture Garden

eatcollaborative.com

December 2007 - February 2008

E.A.T. Collective

Developed an interactive art installation utilizing Flash AS2, infrared camera tracking, intelligent agents and flocking routines. Working on museum design, installation fabrication and experience marketing as a unique and artistic endeavor to increase public awareness of branding, product placement and marketing.

[ New Britain Museum of American Art ]

[ Lush Life: Grand Graffiti ]

The team that comprises EAT formed in June 2004 in response to on-going debate around the subject of aesthetics of virtual environments and a localized epidemic of low-grade ennui.

Development for The Consumer Culture Garden began in June 2004, and continued until about a week before the opening at The North Carolina Museum of Art. The latest version is now available for viewing in the NEW/NOW exhibit at the New Britain Museum of American Art.

EAT

The process was based on the Eames design process, reflecting an iterative exploration into a wide range of solutions for every aspect of the installation.The growing sophistication of virtual environments has changed the way we communicate, work together, and entertain ourselves. New technologies allow us to tour buildings yet to be built and play games in simulated, but surprisingly realistic, environments. For the purposes of education, entertainment, communication, commerce and novelty, these media technologies can now convincingly simulate the natural world.

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CAM|Contemporary Art Museum

CAM|Contemporary Art Museum
Contemporary Art Foundation, Raleigh

http://cam.ncsu.edu/
Spring 2007 (ongoing)

CAM

Experimental research into alternative, interactive new media installations for education and entertainment. This form of large-scale digital exhibit, introduces designers to sensor data from external sources that utilize dynamic content creating a unique interactive experience that is both larger-than-life size and immersive in the experience. Utilizes Flash AS2, gesture recognition, infrared web camera tracking, Makingthings Teleos system and XML/RSS datasets.

[ IMI: Interactive Mirror Installation ]

This is experimental project into alternative, interactive new media installations for education and entertainment. “CAM,” no longer a “Contemporary Art Museum,” but keeping the acronym, seeks to get community involvement in artistic & creative events and hopes to infuse creativity into education in downtown Raleigh. It is not our intent with this project to turn designers into engineers. Our intention was based on the principle of having non-technologists work together with technology outside their expertise to produce artifacts that are informative, entertaining and promote an exchange of dialogue over design, technology and society. At the completion of this project typical design students in this research collaboration developed an understanding of technical design integration, a vocabulary of the field and a working knowledge on the application of technology in different disciplines. The initial large-scale, Interactive Mirror Installation, introduced designers to sensor data from external sources and utilized dynamic content creating a unique interactive experience.

CAM